Tuesday, 3 January 2012

Initial Ideas

Two ideas i have thought of for this project are based in the real world, to a certain extent. I preferred to come up with my own ideas rather than using an existing child's story.

- The first idea was based around a game of football between two teams. The narrative would eventually lead to player choice in actions of the football player. To put this in context, the narrative would start just before the second half of the game. The opposing team is 2-1 up in goals with  your manager desperately pleading to draw the game or the team will be relegated. Soon the 90th minute draws close and the player who has been focued on throughout has made a run up through the centre of the oppositions defence. This is where the user is presented with options effecting the outcome of the match. If he scores, then the team will stay in and not get relegated.

Options:
1) Take a chance and smash the ball from outside the box hoping to score.

2) Pass over to your team mate down the left side of the pitch

3) Pass over to your team mate down the right side of the pitch

4) Play a through ball to another striker to gain a clearer shot.

Football Comics have been done, but are they a viable option?


These are just some of the options, and from these other options could spring up. For example, if you passed to your team mate down the left, he would then cross it in. Two choices could present themselves here affecting whether the ball gets cleared meaning relegation, or a team mate scores - success. Other options could mean immediate failure such as passing down the right side of the pitch, but the pass gets intercepted and cleared by the opposition. Option one could result in the ball completely missing the goal or hitting the cross bar only to be cleared once again meaning you have failed. Option 4 could result in a shot being saved by the keeper but going over the goal, leading back into a corner which would result in the same two choices as option 2.

I think the idea could work well, and there are many football fans with iphone's but I feel that it could lack personality and be quite bland. Unless I added more action such as injuries and shots of the managers or fans to add emotion. It could work but I believe my second idea could be more interesting.


- A wrestling match is something I immediately thought would work for this project. I didn't want to have a story with someone dying in it, and although this is a fight no one will die. Wrestling is very theatrical and dramatic. You have bold characters and feuds going on that can become very intense as well as it being a dangerous and exciting sport as well. With the personalities I would have greater room for emotion, lighting and various other techniques to give more to the Narrative. The story would be simple, the main event is here and you have a chance of winning the Heavyweight/company name championship. It's one shot and a strong and vicious enemy is your opponent. The user would again, be presented with a series of options changing whether he fails, or succeeds in winning the belt. The situation is that you have both knocked each other down and accidentally hit the referee down as well. As a result, the opponents manager comes out and slides a chair into the ring cheering him on to get up and hit you with the chair to win the match. You both begin to stagger up - what will you do?

Options:

1) Strength - You choose to go straight for him and attack

2) Agility - You choose to springboard of the ropes and hit him with an areal attack

3) Tactics - You choose to wait for his move and roll him up with a quick pin

4) Weapon - You take a chance and grab the chair to attack him with it.

You can over exaggerate moves and characters

If you were to choose option 1 for example, because your opponent is much bigger you would fail, he would do his finishing move and the match would be lost. If you chose option 2, you may have a higher chance of success since you are throwing your whole body into the foe, but he could still reverse the move and once again, use his finishing move. Option 3 could work because you are outsmarting your opponent and catching him off guard which happens to many of the larger foes in wrestling. Option 4 could also be successful, if he doesn't reach the weapon first! Again, some choices could lead to more options. For example, option 4 could mean you both struggle for the chair, he gains control - then you are presented with two options. One would be to attack him, the second could be to avoid his attack. These aren't final decisions but it's a start.

Wrestling looks to be the idea I will go with for now, I will look into the it further as well as read comics and graphic novels considering composition and other conventions.




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