Saturday, 18 February 2012

Panel 11 complete + w.i.p's

It hits the ring post, that's what happens!




Panel 9 complete + w.i.p's

Karl ducks the hammer in this panel, a very near miss. It looks quite effective and seems like his has energy. With speed being important now deadline is nearing I must be quicker and thus is why there are less w.i.p shots. Before a panel may have taken a few days on and off, now I need to get 3 done in a day. The question is, what happens after this panel?



Monday, 13 February 2012

Panel 7 complete + w.i.p's

I needed to show Karl Matthews rising up before being attacked by the Executioner. Originally I was going to show this in one shot, but I thought splitting the screen into 3 panels would show motion and provide a break to the big full screen panels the viewer would be seeing. Again, slight adujustments need to be made such as the leg being bigger in certain areas.





After this page I was going to have a full panel showing our hero rising to his feet to further establish that he is struggling to get up. The panel below is a scrapped panel showing this. The composition looked off and it generally looked odd. He looked too young due to the angle, so i decided to leave it. I think it is fairly obvious he is rising without this panel regardless.







Panel 8 complete + w.i.p's

This panel is where the Exectutioner lunges in to attack his opponent with the hammer. I used Daz for the forground character and a mixture of reference for the Executioner. It was quite difficult to get the dynamic pose, but with a change of composition I think this was achieved somewhat. Although this is considered complete, I will be making minor changes to this panel and others before commiting to making the novel in iweb.












Sunday, 5 February 2012

Panel 6 complete

Panel 6 didn't take long, as it is a close up shot of the executioner grabbing the sledgehammer. This will be an animatic hence why I have in included 3 shots to show how it will looks roughly. His hand will reach in to grab the handle, at which point I will switch to a different layer showing his hand clasping the hammer. After this his arm will pull out of frame revealing the hammer. I will add effects in the final production to ensure it looks and sounds good. I am hoping to also produce more animated sections, however, I have a lot to do and progress is slow so it very much depends how quickly I get the panels done. After all, I have not even got to the choices yet. Two more shots and I shall be at that stage.






Panel 5 complete + w.i.p's

This panel features the point in which my character sees his sledgehammer weapon, realising he can use it to end Karl Matthews. It's soon after this point that user choices will be made.





Tuesday, 31 January 2012

Panel 4 Complete + w.i.p's

Panel 4 was designed to be a reaction shot whilst at the same time introducing the commentators into the story, to give it a bit more depth and further push the idea. I used reference from a shot of WWE commentators to get the general size and composition. I think it worked well and although this is near final, text may yet be changed.







Saturday, 28 January 2012

Panel 3 Complete + w.i.p's

This panel is the 3rd showing the direct effect of The Executioner's strength. I have once again, included work in progress images to show my changed and possible thought process. This panel was very difficult. It had a very complex pose and angle meaning I had to use a lot of reference. Now that it is complete however, I will now have a bit of breathing space before another complex pose, so to speak.





Tuesday, 24 January 2012

Panel 3 - Laying the Smackdown

This panel is the next to follow showing Karl Matthews being slammed down to the ground. I used an image from the spider-man comic for reference and it really has some impact, which is what I am trying to also get across with this image. I think it's on the right track and just needs to be worked up a bit more before I start inking the image. I added SLAM in large letters not only to add to this, but because the move is also, literally a slam - fits well doesn't it.

''My god King, he's just broke him in half!''



Establishing Shot - Near Final

This will be the first panel establishing the scene in which the event is taking place. Alter some feedback I altered each side of the arena, as to make sure that the viewer does not get disorientated with each panel. Adding signs was an easy way to do this and was something I should have done regardless to add more to the scene. All that is left to do now is to add a caption, if there will be one.


Panel 2 Complete + w.i.p's

It's been a a couple of days or so since my last update of panel 2. It has been tough, but with reference I have managed to complete it to a fairly accurate degree. Some aspects still need touching up on but for now, I will push on to panel 3 in which Karl Matthews is being thrown down to the canvas with full force.

Below are the work in progress shots of the panel and images I used as reference.








Reference Images: 







I was heavily influenced by a section of an Ultimate Spider-man book which featured wrestling. It gave me an idea of when to apply comic book style effects and what panels should follow others. I looked at Bill Pearl, a Mr Universe winner from around 1955 for anatomy reference, and also superman images for where to apply ink to my heavily muscled Executioner. 


Wednesday, 18 January 2012

Panel 2 w.i.p

Tough is a word which springs to mind. I have chosen a tough area for this project. It relies heavily on action and therefore a high knowledge of anatomy and perspective. Both of which i am not very well accustomed to yet.

This panel is still in early stages but hopefully I can really add to it and start to make it look right. I know the anatomy is off, I just have to work out how to fix it....and this is only panel 2.


Sunday, 15 January 2012

Title Screen Rough

For my title screen I wanted to have a vs pose just like in real wrestling matches. This is a rough idea of what it may look like/will look like. It's very simple. I included test box's at the bottom as a means of giving more information to the user about each character. It also looks reminiscent of text box's used in comic books which is a nice touch. This screen and the establishing shot give a lot of information to the audience about the promotion, who is champion/contender and therefore what the match is about, highlighting it's importance. Little touches like this are necessarily in order to give information without a lot of text.

Est.Shot coloured v.1

Few more tweaks, it's getting there. Taking much to long especially with the many other panels I will need to do, although this is the most detailed they will get.


Saturday, 14 January 2012

First Panel

Establishing shot.
It makes sense for the first panel to be an establishing shot since I want the user to immediately recognize it is a wrestling ring and the grand scale at which the match is taking place. It is for a belt which has been held by 'The Executioner' for over a year.

I think it looks ok and works well. It needs more black shading before being colored. The bar at the top will contain CCW and championship match along it to make it immediately clear what the promotion is called, and what the match is for. 

Thursday, 12 January 2012

Karl Matthews Final Design

This is the final design for the hero of the game. It's based on one of my friends who actually wrestled himself. He was often considered 'default' in terms of his style - and I wanted my character to be very simple so the player can project themselves onto him, and root for him to win. He's the underdog to the CCW champion who is unbeatable.

How could any ordinary wrestler defeat 'The Executioner'?

Wednesday, 11 January 2012

'The Executioner' Final Design

This is the final design of the Executioner. The hood would be Part of his entrance attire which he would take off as he enters the ring, similar to how the undertaker takes if his hat when entering the ring. The design is simple, I went for a comic book style with this and it was a lot harder than I thought. My knowledge of anatomy is awful and needs to be addressed quickly. The white sections on the legs are images of an axe that represent his status as an Executioner. A sledgehammer is a weapon used in wrestling and seemed like something I could give the character without it being too over the top.